Keyblade Master - The Sword

You have chosen the sword, a mighty weapon for slaying foes and dealing damage. The center of combat, never fearing death.

This subclass is designed for all settings.

Hit Points

Hit Dice: 1d10 per Keyblade Master Level

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Keyblade Master level after 1st

Proficiencies

Saving Throws: Dexterity

Weapon Mastery

Your Keyblade is best for fighting other creatures. When you choose the Sword you gain a Weapon Mastery property for your Keyblade. Choose two of the properties based on the damage your Keyblade has. You can only have one active at a time, but can swap it during a short rest. You may change your mastery property during a long rest or when you combine your Keyblade and a magic weapon that has a different damage type than your Keyblade.

Fighting Style

As a warrior in the thick of every fight, the way you fight reflects that. When you choose the Sword, you gain one of the fighting styles listed below. Whenever you gain a Level up in this class you may choose to replace your current fighting style with another listed in this subclass. You can't take a Fighting Style option more than once, even if you later get to choose again.

Combat Sleights

Starting at level 6, you learn certain maneuvers to use in combat called Sleights. You gain access to the following Sleights:

You can use Sleights a number of times equal to your Proficiency Bonus per Short Rest. You can only use one Sleight per turn.

Combo Plus

When you reach 11th level, your fighting prowess has increased. When you take the attack action on your turn, you may now make up to 3 attacks.

Critical Plus

When you reach 15th level, the number required to score a critical hit is reduced by 1. Critical hits also deal an additional die of damage.

Sleights Plus

When you reach 18th level, your mastery of combat and Sleights has reached its peak. For attacks that use DC, it is calculated by 8 + Proficiency Bonus + Strength modifier. You gain the following Sleights: